The Sapphire Engine is a game engine written in managed code (.NET)
using the SlimDX framework.
Graphics are entirely Direct3D 10 and all other features are based on either
DirectX or the .NET Framework.
More info to come.

As of now the engine is still in early beta stages and many classes and functions
are not working properly.


Features include:
- Easy-To-Use 3D rendering system
- Custom Vector and Vertex classes
- Various helper classes for game programming
- Extensible XML documentation

To Come:
- 2D drawing system using Sprites
- More shaders including lighting system
- Audio system
- State Management system
- Network system
- Flexible Physics system
- Samples demonstrating various features
- Much more that I can't think of now ^^


Full specifications can be found in the documentation. Everything is still subject to change.

Contact
If you have any feedback, bug reports, suggestions or wishes for
things to be implemented feel free to send me a mail:
sigurdsuhm@hotmail.com






Copyright (C) 2009 Sigurd Suhm